Game Systems Designer with a passion for systems and telling stories through mechanics.
Worked as a systems designer developing the components and levels.
Worked as a systems and UI designer while also designing and iterating on level design, player abilities, and enemy AI. Also took on a project manager role aiding other disciplines in implementing assets and facilitating clear and concise communication.
A project made as part of a solo assignment where we had to create a game prototype. Ferula is a 2D top-down shooter inspired by roguelikes and dungeon crawlers. This project taught me a lot about using pre-made store assets and not spreading myself too thin.